![]() My school has a great alumni/student network for everyone within the Game Art major, but among the network, there are only 4-5 people who have used Houdini. While forums and YouTube are great places to find answers, sometimes you encounter problems that you cannot find the solution for. A lot of time was spent trying to figure out how to derive as much information as I could from a single input curve.Īnother problem I encountered was getting feedback and technical support. I went into it with nearly no understanding of vector math and very little in terms of VEX understanding. The most time-consuming tool was most certainly the racetrack tool. The height, distribution, width, and pattern of the stacks can all be adjusted to create an entirely unique row of tire columns. You simply draw a line on which columns of tires are placed. It also uses a curve-based input within Unreal. Tire Stacking: Lastly is the tire stacking tool.It also contains the option to create an adjustable fence on the barriers. You draw a line that is then generating Jersey Barriers along it. Fences and Barriers: This tool is also based on a curve-based input.The tool has many parameters that allow you to adjust everything from height, width, amount of chairs, the width of the walkway, and so on. There are two main modes: Covered and Uncovered. Grandstand Creator: This is a drag-and-drop tool that allows you to create customizable grandstands for your racetrack. ![]() This allows you to quickly ‘sketch’ out designs for tracks that can then be driven on. Along with this two types of barriers are generated, either speed bumps or rails. From that input, the banking angle is calculated, and a road is placed. Track Generator: This entire system is built on a curve-based input.The toolset contains four tools in total, with each serving a different purpose.
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